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How video games can change the world, one child at a time
Mention the name of the character John helped create and almost anyone who's held a video game controller will remember it: Spyro, the purple dragon that became a sensation when it launched on PlayStation. Now, 16 years later, Spyro is one of the ...
GlassLab Announces New Tools to Help Games Find Use in

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Majority of parents say video games are a positive part of their child's life
One of the most interesting findings from the report is that 56 percent of parents say video games are a positive part of their child's life. Other notable facts include statistics like 59 percent of all Americans playing games, the average gamer age ...
Women Play Video Games. Can We Cut The Sexist Crap Now?Huffington Post
ESA report: 59% of US'ers play games, females 18+ represent 36% of gamersVG247
Survey Suggests Parents Now See Games as Positive For KidsThe Escapist -Gameranx -PR Newswire (press release)
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Why Non-Violent Games are Taking Over an Industry
Over the past couple of years, a distinguished video game sub-genre has flourished within the indie scene: narrative-driven, non-combative exploration games. The 2012 commercial release of Dear Esther seemed to mark the beginning of an exploding trend; ...

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